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Mobile Strategy Game - Engine?

Started by December 18, 2018 05:33 PM
1 comment, last by Alberth 5 years, 11 months ago

Hi,

I'll quickly just tell you a little bit about myself so you understand the situation. I'm currently studying Games Computing Bsc at the University of Lincoln, I'm in second year and just started C++ programming. I've just finished one of my modules which included creating a game and really got motivated to try and do something myself, I wanted to try and push myself and see what I could learn. This will help me build up my portfolio and help me understand the different aspects of C++ that I might no learn here at university.

So the plan is to create a mobile strategy game. Not 100% sure of the type of game its going to be as I haven't done the design stuff yet, all I know is I want it to be a classic mobile strategy game. Some games that are similar to the ones I'm wanting to create is Sid Meier's Civilization games, Tribal Wars, Rise of Civilizations and other games in that area. I know online stuff will be tricky but I'm not entirely sure its going to be online.

Basically I need to know which engine will be best for this. I'm used to UE4 and Unity. Are any of these the best way to go?

Thank in advance.

For learning C++, your best bet is Unreal, as Unity uses C#. No idea how that works out for the "mobile" requirement, I haven't used either engine.

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