Hello guys!
First and foremost, this is my first-ever post here, so I am really looking forward to warm welcome ?
After almost 12 years of web and desktop, I would like to slowly move to indy video game development.
And while I am quite good at programming itself, the video game art is a complex topic for me and googling for the answers actually left me with more questions than answers.
Hopefully, this forum is the right place to look for my answers.
My first one would be...
What are the average costs of drawing 2D sprites?
I found this article, which takes "Skull Girls" as an example (my game won't be anything close to that though), where they state that when done by a "decent" artist (sounds good enough for me) 500-frame character would cost 1000-5000$. Do actual 2D prices fall within this range? Would that mean that (let's say) a 50 frame character would cost 10x less?
In terms of quality, style and fluidity, I am looking into something similar to recent "Hustle Castle" (but on PC). Here is some sample.
I have designed the game and its logic and now I am moving to the development phase. However, since I am not the one who will handle the graphics and the animations (I will outsource them), the number of characters is limited strictly to my budget.
I am grateful for any links/comments/opinion/advise that you guys can share. I still have a long way ago, but it's better to start acting now