Hi guys
I'm working on a racing game and want a variety of buildings that make for interesting silhouettes and scenery.
At the moment I'm mostly using Unity primitives and very rough building shapes and I'm stuggling to find an efficient approach to working out what placements make best use of the buildings and create the most interested silhouettes for the player.
I've a master scene file in Blender where the track and complex beings are slowing being created and I'm placing cubes in Unity to block out a skyline but its a painfully slow process:
Place block > Press play > drive a bit > no looks weird > Press stop > re-position block > Press play > drive a bit > Think it's too small > Press stop > Re-size block > press play...
...you get the idea
Times that my 1,000+ and I think the sea will have swallowed us all long before I get all the buildings just in my demo level placed. Any suggestions for improving the efficiency of this process?
Here's some gameplay for context: