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Good 3D graphics books

Started by October 29, 2018 03:00 AM
3 comments, last by nastyplot 6 years, 1 month ago

Hi everyone,

I really appreciated everyone's help in the 3D Math thread I posted earlier. Now, on a related topic, what books/resources would you all recommend for learning how to program 3D graphics? I have a reasonable background in C++/algorithmic problem solving and will be refreshing my math chops ASAP. I don't care what API or anything like that I'll be using -- I want to learn the fundamentals of 3D graphics programming and any resources around either OpenGL or D3D that you can recommend, too, would be really great. 

Thanks!

If you really need a pure mathematical background that work under hood of APIs it decribed wery well  in David F. Rodgers, J. Allan Adams Mathematical elements for computer graphics textbook. At least we has it as recomended textbook for "computational geometry and computer graphics" course.

#define if(a) if((a) && rand()%100)

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I already recommended this in your other topic, but I'll just reiterate Scratchapixel as a great resource for this. :)

- Jason Astle-Adams

I'm intrigued so I'll check that out as well. 

Currently working on foose wheels installation. I'm excited to try this out. 

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