Currently in my developing game world, I use a human type player character, it lives on a dirt world with a few trees and whatnot... I have no real problems with it, it is what it is. However it creates a LOT of work for a solo developer/designer/3dmodeler...etc.. Organic modeling for YEARS!!
So.. I'm considering a change of venues and player character types. Something like modular robots on an abandoned garbage world, kind of change. This or something like this could make for a lot more almost-code-only solutions to npc and maybe even player character objects. Interchangeable parts with different functionality, that kind of thing..
Anyhow, the questions, do people have a harder time getting into games that don't have a Human player character? Is it enough that the characters perform human like behaviors, interact, needs, wants, desires.. etc?
I've been searching a bit and most articles I can find with anything about the topic reference in some way a majority preference for players choosing a Human race in games where there are other options, could it be inferred that some majority of players will gravitate away from games that don't feature actual human characters at all?
The game mechanics I'm working with are fairly generic as yet (in order of dev priority) multi-player online, sandbox, crafting, racing, adventure, fps, pvp..
I'm a systems guy, so basically I'm building a multi-player gaming environment + (insert story here), and I'm curious if there's any precedence for NOT using robots as your player character/All characters?
Do people just prefer pretty faces?