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Vulkan Object Picking

Started by September 30, 2018 08:23 PM
0 comments, last by Andy Somogyi 6 years, 4 months ago

Would anyone be able to point me to an object picking example with Vulkan using the render each object using a different color to a texture in a separate rendering pass and read those texture pixels to get the color value approach. 

I'm very new to Vulkan, and I'm starting to port my OpenGl apps over, and I use this technique a lot. 

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