1 hour ago, Irusan, son of Arusan said:I'm not sure this is relevant. Travel calculations for real world space travel are complicated because space travel is slow. Very slow.
Which I know very well due to my work. The point is, what is your timescale for 4K game (1 tick is 1 second? 1 hour? 1 day? 1 week? ...) -> This makes huge difference... Also due to sci-fi technologies, nothing states that you can't have a lot more delta-v available.
I intentionally threw this in to point out that you still can realistically model trajectories and paths of not just bodies, but also 'space vehicles' - it may not be easy, and you might be required to play with time scale, or have ridiculously high delta-v (which is case for typical space game).
For your information, in Stellaris (which has been named here multiple times) - 1 second represents 1 day on Normal speed, which means that in Earth system (which is in game) - the planet should travel about 1 degree each second - in 1 minute it has to travel about 60 degrees around the star. That is definitely not slow! This gives you around 6 minutes for whole year. Travelling from Earth to Mars with delta-v even as low as 12 km/s (which is easily doable now - but currently we always target the least delta-v transfer), transfer can take just 60 days, which would be just 1 minute in Stellaris on normal speed - and planet would still go around!
Of course by increasing delta-v you can go faster.
I'd recommend you look at https://transfercalculator.com/calculator/index.html