Advertisement

Scene Managment, one big scene or multiple small scenes

Started by September 14, 2018 02:23 AM
3 comments, last by Tom Sloper 6 years, 2 months ago

I'm working on learning the basics of game development and I just got to where I want to LoadScenes and OnLoaded it updates the player transition.position to be in front of the appropriate door. So if you walk into Cathedral_Door it takes you to scene Cathedral and puts you in front of the door, then when leaving Cathedral it takes you to Main_Street and puts you in front of Cathedral door. 

 

So Im wondering if I should have the Scene_Manager script loading up smaller scenes for interiors or one larger scene that has all the interiors on it and the Door_Script send them too the right door on that scene?

What is the right way to do Scene_Management? 

20 minutes ago, NotaGamedev said:

I'm working on learning the basics of game development and I just got to where I want to LoadScenes and OnLoaded it updates the player transition.position to be in front of the appropriate door. So if you walk into Cathedral_Door it takes you to scene Cathedral and puts you in front of the door, then when leaving Cathedral it takes you to Main_Street and puts you in front of Cathedral door. 

 

So Im wondering if I should have the Scene_Manager script loading up smaller scenes for interiors or one larger scene that has all the interiors on it and the Door_Script send them too the right door on that scene?

What is the right way to do Scene_Management? 

Some people split scenes due to performance, and others do it for non performance reasons (different lighting setups, real-time cut scenes, ect...). Nobody can answer the performance question without knowing what your benchmarks are showing for the levels themselves based on your target specs, and your optimization options.

You'll have to make that decision on your own.

Programmer and 3D Artist

Advertisement
33 minutes ago, Rutin said:

-snip-

...and others do it for non performance reasons (different lighting setups, real-time cut scenes, ect...). 

-snip-

That's really interesting, thank you I would never have thought of that

NotaGameDesign question. Moving to a more appropriate forum.

-- Tom Sloper -- sloperama.com

This topic is closed to new replies.

Advertisement