Hello Everyone
I am interested in the Game Trading and eCommerce theory of how Players interact with each other and the actual game and would like to open up discussions on this subject as I believe at some stage, it will become the next step in gaming.
What I am interested in achieving after many 100's of discussions is an Engine that takes into account many aspects of Trade and they are:
- Tax system on trades and players (essentially replacing Lootboxes)
- A method to price items, so that it would essentially be the same price from game to game (that adopts the Engine)
There is a lot more to discuss, but this post is just to fire out the idea and see if there is any interested discussion on this subject.
So for starters, what would some of the issues be, if a Tax System is deployed?
- The way I see it, Tax would be used as an ongoing income to Game Developers to expand.develop the game further and thereby increasing its shelf life
- Modders who build Mods can use the system to also do "as above" so if the Mod is good, people will use it and the Modder will continue to develop it
- Even though there is a Tax system in place, Players can do tasks, quests or other things to have the Tokens to pay Tax