I am using paint to manipulate my sprites, should I try gimp?
sprite sheet
6 minutes ago, phil67rpg said:I am using paint to manipulate my sprites, should I try gimp?
You wont know until you try so go for it. It's a good option if you don't have photoshop.
Programmer and 3D Artist
well I have adjusted the glTexCoord2f function to render a part of my sprite sheet. unfortunately I cant get the sprite to draw properly, it only draws part of my plane sprite, is there a difference between how soil reads a png file and a bmp file, which one should I use.
You should know the drill by now:
What have you tried? What did you expect the code to do? What did it actually do? Where is a copy of the exact source code we can look at for errors?
We aren't psychic, please don't make us guess at what you are doing.
Going on a hunch knowing your posting history, you're probably misusing the texture coordinates somehow. The fact that you can see part of a sprite implies the image processing code is working correctly. But that's all a guess using fancy mindreading techniques.
well here is my code
int LoadGLTextures()
{
texture[0] = SOIL_load_OGL_texture
(
"sheet.png",
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_INVERT_Y
);
if (texture[0] == 0)
return false;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
return true;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glGenTextures(8, &texture[1]);
glBindTexture(GL_TEXTURE_2D,texture[0]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-1.0f, -2.0f, 0.0f);
glTexCoord2f(0.0f, 0.125f);
glVertex3f(-1.0f, 2.0f, 0.0f);
glTexCoord2f(0.125f, 0.125f);
glVertex3f(1.0f, 2.0f, 0.0f);
glTexCoord2f(0.125f, 0.0f);
glVertex3f(1.0f, -2.0f, 0.0f);
glEnd();
glutSwapBuffers();
}
That is your code. You are 25% of the way complete with the required information.
We can still only guess about the other 75%.
ok here is all of my code
#include <stdlib.h>
#include <glut.h>
#include <iostream>
#include "SOIL.h"
GLuint texture[8];
void SetupRC(void)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glOrtho(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 1.0f);
}
int LoadGLTextures()
{
texture[0] = SOIL_load_OGL_texture
(
"sheet.png",
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_INVERT_Y
);
if (texture[0] == 0)
return false;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
return true;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glGenTextures(8, &texture[1]);
glBindTexture(GL_TEXTURE_2D,texture[0]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-1.0f, -2.0f, 0.0f);
glTexCoord2f(0.0f, 0.125f);
glVertex3f(-1.0f, 2.0f, 0.0f);
glTexCoord2f(0.125f, 0.125f);
glVertex3f(1.0f, 2.0f, 0.0f);
glTexCoord2f(0.125f, 0.0f);
glVertex3f(1.0f, -2.0f, 0.0f);
glEnd();
glutSwapBuffers();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition(500, 300);
glutInitWindowSize(800, 600);
glutCreateWindow("1945");
glutDisplayFunc(display);
SetupRC();
LoadGLTextures();
glutMainLoop();
return 0;
}
well I am making this game for a college class, that is why I am using glut, he likes glut
1 hour ago, frob said:❓What have you tried?
❓ What did you expect the code to do?
❓What did it actually do?
?Where is a copy of the exact source code we can look at for errors?
- Jason Astle-Adams
well I have used paint to render my sprites but they don't want to draw properly, I expect my code to render a sprite from a sprite sheet, I have tried using a sprite sheet in both .png and .bmp formats but both don't render the sprite properly. I will try bmp format again. when I use .png format it draws only a part of the plane sprite. I think my problem is in how soil reads the sprites.