I created a multiplayer RTS game with DirectX 9 and DirectPlay 8.
When I start the game after both players have connected, the game crashes on both sides.
I checked the call stack and got this:
> nvd3dum.dll!62cd0867() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for nvd3dum.dll]
nvd3dum.dll!62db38b1() Unknown
nvd3dum.dll!62d36092() Unknown
ntdll.dll!77c4fa78() Unknown
ntdll.dll!77c292ac() Unknown
ntdll.dll!77c28cca() Unknown
ntdll.dll!77c287d5() Unknown
ntdll.dll!77c275b4() Unknown
ntdll.dll!77c1f6aa() Unknown
KernelBase.dll!751fba7d() Unknown
nvd3dum.dll!62d4f327() Unknown
nvd3dum.dll!62fd9948() Unknown
kernel32.dll!74ea8484() Unknown
ntdll.dll!77c42fea() Unknown
ntdll.dll!77c42fba() Unknown
Feel free to ask me any questions you might have if they will help me in fixing this issue! Thanks!