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Resource reading speed

Started by August 26, 2018 07:16 AM
0 comments, last by newMe 6 years, 5 months ago

Hi. does anyone have an idea what would be faster, reading a big texture, where each thread reads a sample from it or reading from a buffer, say 64 floats, so they all read from a much smaller buffer, but each thread reads 64 floats. The thread is running on a compute shader. Thanks.

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