reading this post:
a doubt stay in my mind, Doom 2016 just upgraded OpenGL drivers 4.5 to 4.6, is there any differences in performance? for example, if i create a opengl context window 3.3 (im using by learnopengl tutorials) n create just a triangle rotating and i get 1000 fps... if i change the context to 4.0 (no using shaders or any 3.4~4.0 features) i'll get less fps (at least less 1 fps = 999)? the same to 4.5 to 4.6 window/game?
@edit: im talking about the usage and fps too