Hi everyone,
I am creating a turn-based game about cycling, where players compete to reach the finish line first. All players have a different strength (which determines their dice roll) and several (12) attributes, which determine the bonuses to add to their dice roll.
I have thought out the system and implemented it last week. Of course it does not feel completely balanced yet, so i tried to do some testing to balance it, however, i have never done this before and have no idea if i am doing it in an efficient way.
I documented my efforts in a blog post (link). I would be very happy to hear your thoughts on them and any suggestions to improve this process (or better define the final goal it should have).
Hopefully the Math forum is the right forum for this.
Thanks in advance!