9 hours ago, Gnollrunner said:
Oddly enough I'm working on a game, but I find most games extremely boring because they all tend to end up with one or more predefined endings. I come from a world of table top RPGs and I like the fact that the game can go in any direction, based on player actions. I think MMOs can and do duplicate this to some limited extent. I remember playing Everquest with friends and we often had stories to tell after a night of gaming. I think this is because even if the initial set of conditions are the same, a bunch of players interacting in different ways can change the way things happen. For the MMO I'm working on I want to try to make this aspect of the game even more prominent. For one I would like players to be able to give other players quests. Perhaps one player needs something he is not suited to obtain himself. Or perhaps he needs some lower level item(s) and he doesn't really want to waste the time getting it himself. I think I want to avoid story lines altogether, and just have some sort of overall world mythology and just let people play.
Oh man, that sounds interresting. The idea of players giving each other quests is amazing. Or you can allow players to write stories about the world and players can react to them or expand them and let players create their own lore.
9 hours ago, mr_tawan said:
Games like ... Quantic Dream's (Heavy Rain, Beyond: Two Souls, Detroit: Become Humans) ?
Oh yeah. Heavy rain is and excelent game, but as MKeiN2 mentioned:
2 hours ago, MKeiN2 said:
Well, i am not quite sure you would call this a sandbox game, but i am personally in love with The Stanley Parable.
Stanley parable is game that I totally forgot, that is a good example of a story game, where you can explore, or find weird endings. The unfortunate fact is that Stanley parable doesnt have much gameplay to offer, but the many story possiblities is still amazing.