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include video files in OpenGL...

Started by July 01, 2018 07:29 AM
3 comments, last by Lastblow 6 years, 4 months ago

Hi, first post here!

Been reading png files in SDL and using them as textures...

Now, would like to include in my game 2 short videos made in Blender, in dvi and mp4 formats.

Went over NeHe lesson 35 but when I try to read the dvi file, it gives null pointer for lpbi, see below.

Is it possible to include video files in OpenGL and how, please? ;-)))

 


void GrabAVIFrame(int frame)									// Grabs A Frame From The Stream
{
	LPBITMAPINFOHEADER lpbi;									// Holds The Bitmap Header Information
	lpbi = (LPBITMAPINFOHEADER)AVIStreamGetFrame(pgf, frame);	// Grab Data From The AVI Stream
	pdata=(char *)lpbi+lpbi->biSize+lpbi->biClrUsed * sizeof(RGBQUAD);	// Pointer To Data Returned By AVIStreamGetFrame

	// Convert Data To Requested Bitmap Format
	DrawDibDraw (hdd, hdc, 0, 0, 256, 256, lpbi, pdata, 0, 0, width, height, 0);

	flipIt(data);												// Swap The Red And Blue Bytes (GL Compatability)

	// Update The Texture
	glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 256, 256, GL_RGB, GL_UNSIGNED_BYTE, data);
}

 

3 hours ago, Lastblow said:

Hi, first post here!

Been reading png files in SDL and using them as textures...

Now, would like to include in my game 2 short videos made in Blender, in dvi and mp4 formats.

Went over NeHe lesson 35 but when I try to read the dvi file, it gives null pointer for lpbi, see below.

Is it possible to include video files in OpenGL and how, please? ;-)))

 



void GrabAVIFrame(int frame)									// Grabs A Frame From The Stream
{
	LPBITMAPINFOHEADER lpbi;									// Holds The Bitmap Header Information
	lpbi = (LPBITMAPINFOHEADER)AVIStreamGetFrame(pgf, frame);	// Grab Data From The AVI Stream
	pdata=(char *)lpbi+lpbi->biSize+lpbi->biClrUsed * sizeof(RGBQUAD);	// Pointer To Data Returned By AVIStreamGetFrame

	// Convert Data To Requested Bitmap Format
	DrawDibDraw (hdd, hdc, 0, 0, 256, 256, lpbi, pdata, 0, 0, width, height, 0);

	flipIt(data);												// Swap The Red And Blue Bytes (GL Compatability)

	// Update The Texture
	glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 256, 256, GL_RGB, GL_UNSIGNED_BYTE, data);
}

 

You can use the FFmpeg library to read/decode almost any video file format. FFmpeg is fast and very stable, but it is a pure low level api, so you dont get any high level functions like -> PlayVideo or GetPicture.

You have to manage packet/frame queuing/decoding yourself, but its not that hard if you know how to properly code multi-threaded queues and stuff. The hard part is to syncronize audio/video properly, but even 

 

There is a wonderful tutorial out there, which explain everything you need to know how to play a video - including sound: http://dranger.com/ffmpeg/

 

To get started, grap the shared libraries as well as the development package for version 4.0 from: https://ffmpeg.zeranoe.com/builds/

 

Also i have written a short video player using pure FFmpeg 4.0 based on my platform abstraction library. You can find the demo here.

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Thank you for your quick reply, Finalspace! Will look into it and keep you updated. ;-)))

In fact, was trying to avoid extra dependencies but FFmpeg may be the way to go for my software to remain cross-platform, per a similar post on stackoverflow. Also posted in NeHe Productions forum concerning the null pointer in their tutorial.

Copy both links here below for reference.

https://stackoverflow.com/questions/39059959/vfw-avistreamgetframeopen-returns-null

https://www.gamedev.net/forums/topic/697579-avistreamgetframeopen-returns-nullptr/

As promised, video.cpp here attached plays a mp4 video whose codecs appear below.

Based on http://dranger.com/ffmpeg/, running Windows x64, Visual Studio 2015, SDL2, ffmpeg 4.0 and C++.

Hope it helps!

 

Input #0, mov,mp4,m4a,3gp,3g2,mj2, from ‘crawl.mp4’:
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
creation_time : 1970-01-01T00:00:00.000000Z
Duration: 00:00:29.00, start: 0.000000, bitrate: 689 kb/s
Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 1344x680, 612 kb/s, 10 fps, 10 tbr, 10 tbn, 20 tbc (default)
Metadata:
creation_time : 1970-01-01T00:00:00.000000Z
handler_name : VideoHandler
Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 75 kb/s (default)
Metadata:
creation_time : 1970-01-01T00:00:00.000000Z
handler_name : SoundHandler
screen final size: 1344x680

video.cpp

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