Hi, does it matter really much if you use 1 big vertexbuffer instead of multiple buffers ?
They also say you can use sinf() and cosf() now these days since computers are fast enough.
How is that with vertexbuffer ?
Like i have now its really flexible, when i finish a game i could build 1 big vertexbuffer for optimizing.
I dont know if its worth all the hassle ?
thnx