From the purveyors of everyone's favourite "unlimited detail" voxel engine...
https://www.youtube.com/watch?v=fV2vpnb2adw
I don't even.
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From the purveyors of everyone's favourite "unlimited detail" voxel engine...
https://www.youtube.com/watch?v=fV2vpnb2adw
I don't even.
If you mean they made something that already exists, yup they are very good at that. Sometimes I wonder if they really believe the stuff they say.
Well atleast outside of game development they are making progress. There voxel engine has proven to be a good way to capture 3D maps.
Absolutely, but that is how it goes outside the game design world. The other day I was at a show, simulations showcase, a team there acted like they invented VR; but they were using HTC Vive.
For Euclideon I think it has become second nature to just act like anything they do is ground breaking. Because so many of there clients don't know about VR and AR, that a lot of there sales comes from fooling them.
Targeting the ignorant. It is how they survived this long.
On 6/9/2018 at 10:57 AM, RivieraKid said:they were wearing AR goggles right?
No, they are just frequency-separation glasses. Basically the same idea as the polarised glasses you'd wear to a 3D cinema, except that they've used a different frequency spectrum for each of the pairs of glasses.
They use a set of cameras tracking the position of the glasses, and then they render the scene from 8 different perspectives (4 pairs of glasses * 2 eyes each) and overlay them together each in their own frequency band. Then glasses will un-jumble the frequency and show each eye the correct image.
The video is super misleading in that it shows StarWars-style holograms with objects projected above the table - whereas it's actually just like any 3D TV, and anything that appears above the surface of the table will be cropped by the edges of the screen.