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Link between render translation and x,y position

Started by May 28, 2018 10:27 AM
0 comments, last by davejones 6 years, 8 months ago

I am trying to understand how the set render translation node of the "on drag detected" function links to the x and y position of the widget item. From the attached image it can be seen that the x position is 1308 and the y position is 140. My question is how does this link to the set render translation node in the drag function? I am trying to figure out how the Vector2D - Vector2D links to the x and y of the widget item.   This has been set up in unreal engine 4 using blueprints.  

dragfunction.PNG

sword canvas panel slot.PNG

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