Animating characters is a pain, right? Especially those four-legged monsters!
This year, we will be presenting our recent research on quadruped animation and character control at the SIGGRAPH 2018 in Vancouver. The system can produce natural animations from real motion data using artificial neural networks. Our system is implemented in the Unity 3D engine and trained with TensorFlow.
If you are curious about such things, have a look at this: