On 5/5/2018 at 4:46 PM, Josheir said:
The people that are doing this, are they being careful enough? What is the ruling?
Most are so inconsequential, so small, or such failures that the companies that can claim rights never even know about them.
Many developers will quietly watch the projects once they know about them. There will be no notice, no comments, no feedback good or bad.
Among those being quietly watched, sometimes the developers will quietly watch and support. As an industry we generally want to encourage fans to to spread the word and enjoy in the product, but on the flip side, we don't want anybody to interfere with our own products.
The typical reaction (but not universal) is for game companies to ignore fan projects as long as they stay as fan projects. If they start to grow into a commercial product of their own they'll get legal demands. If they are a fan project that is large enough to compete with official sources, they'll get legal demands. If a fan project is starting to direct the main product line in a direction they don't want, they'll get legal demands.
Some companies are more protective than others. Nintendo in particular is highly protective; fan projects routinely get legal demands the very first time they post something publicly that reveals how they clone some aspect of Pokemon. The most lax are the products that have effectively died, the company entered bankruptcy, and the assets sold; somebody still owns the rights but they are unlikely to ever enforce them.
Exactly what can be copied is a complex issue, and it requires legal study to know the full boundaries. Any distinctive element is protected. Naming a planet Coruscant or Tatooine, naming a fuzzy species a Wookie or Ewok, those are enough to classify something as a derivative work of the Star Wars universe. Making a planet that is completely populated, or a desert planet, or making ape-like creatures, those are not particularly distinctive enough. Lightsabers and their distinctive sounds are owned; laser swords that make a different sound are generic. Referencing 'transporters' and 'phasers' and 'sheilds' by themselves aren't a problem, but add too many elements and you can be a derivative of Star Trek or whatever other property you are copying.
And parody isn't what most people think it is. If you're including a bit of something because you think it is parody, don't do that and take it out. Transformative parody is quite difficult to do in games. An example might be using SMB characters in a game where the entire purpose is to point out major flaws in the SMB universe, perhaps how Mario is not a hero but is actually a terrorist. Before claiming something is a parody, know that it almost certainly is not legally protected, and talk to some competent lawyers so they can also tell you it is probably infringement on copyright, trademark, trade dress, and assorted other IP laws.
If something is new enough to exist in computer form that means it is new enough to have IP protections. It isn't in public domain. Even when they product owner tells the world it is public domain, there are lawyers who argue some rights cannot be legally surrendered so it isn't fully available to the public. Unless they have written permission from the rights-owner their use is infringing even if the person would never enforce those rights.
Simply: Don't copy other people's stuff. Be creative and make your own stuff. If you decide to copy other people's stuff, don't be successful.