I was just implementing a simple shadow map for the first time and I make the shadow map follow wherever my camera position is so I can have better resolution shadow but then this happens...
In the pic,the shadow of the house only shown half(because the other half not inside the shadow map), when I move forward,the shadow is also revealed......I don't know what phenomenon this is called so I have got no result in googling it. Anyone has a fix for this?
Edit;Forgot to say this is made with DirectX9