palettes
Hello,
I am relatively new to game programming and I have a question about graphics. What (preferably free or inexpensive) editor can you use to ensure that all of your bitmaps use the exact same 256-color palette?
Thanks,
Rob
Gimp can map an image to a custom palette. It''s script-fu functions can let you batch process a bunch of images at once. However, it''s not so good at selecting your optimal palette to begin with. But it''s free.
I did this in the DOS (stone)age by building a large image containing all images I wanted to have a single palette, dithering that one down to 256 colors, and splitting the large image to the original smaller ones.
I wrote code that accepted .TGA''s and spitted out raw pixel files+palette. Mail me if you are interested, and I will see if I can get my old tapedrive to work.
DaBit.
I wrote code that accepted .TGA''s and spitted out raw pixel files+palette. Mail me if you are interested, and I will see if I can get my old tapedrive to work.
DaBit.
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