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Looking for help on starting a rather large project

Started by May 01, 2018 10:24 PM
17 comments, last by the incredible smoker 6 years, 6 months ago

I’m looking to start and finish eventually a large and complicated project. I would very much like to take one of my favorite childhood games and remake it with better graphics and edit some things. I have spoken to many people about how I can get started and some say it’s impossible and some say it is. I’m looking to take burnout revenge (unity 3#### I think is made ) and rerended everything. If I could get some help in where to start that’d be great. Thanks

You don't say what the project is, but completely remaking a game is a large undertaking.  Remakes of games even when you've got all the source code and assets is generally a multimillion dollar project in the professional world. Don't expect a perfect remake of the game. Many people create "spiritual successors", games that are small but have similar mechanics and effects and otherwise feel like the older game. I'd consider that your long term goal.

For short term goals, you've got to develop all the skills to get from where you are today, up through the skills needed to develop that final project.

Since you mention working in Unity, that's a fine starting point.  Begin by working through some Unity tutorials and building simple levels.

As you learn how to build levels, how to build components, how to put components together into functionality, your skills will increase.  Eventually you'll reach the point where you can start to build the same thing as the game you remember so fondly.

But you've got to learn to crawl before you can walk, and learn to walk before you can run.  Start with the Unity tutorials and make basic levels and beginner games.

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What are your skill sets you can bring to the project?  What projects have you done in the past?

Edit: What @frob said :)

"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." --Benjamin Franklin

Just now, CrazyCdn said:

What are your skill sets you can bring to the project?  What projects have you done in the past?

I have done a little bit of minor insignificant work years ago back in technical high school. I have a general understanding of the concepts of coding and jazz but I have not done anything large. I’ve made a simple pool ball game back then and a MARIO style platformer in my spare time

4 minutes ago, frob said:

You don't say what the project is, but completely remaking a game is a large undertaking.  Remakes of games even when you've got all the source code and assets is generally a multimillion dollar project in the professional world. Don't expect a perfect remake of the game. Many people create "spiritual successors", games that are small but have similar mechanics and effects and otherwise feel like the older game. I'd consider that your long term goal.

For short term goals, you've got to develop all the skills to get from where you are today, up through the skills needed to develop that final project.

Since you mention working in Unity, that's a fine starting point.  Begin by working through some Unity tutorials and building simple levels.

As you learn how to build levels, how to build components, how to put components together into functionality, your skills will increase.  Eventually you'll reach the point where you can start to build the same thing as the game you remember so fondly.

But you've got to learn to crawl before you can walk, and learn to walk before you can run.  Start with the Unity tutorials and make basic levels and beginner games.

I appreciate the advice. I just really want to make the graphics better in that game. I can barely see it even on the original console. I think it’s called re rendering. That’s what I want to do 

Making a re-worked and re-skinned version of Burnout Revenge is far from impossible, but extremely unlikely at a beginner level. If you look at the credits for that game you'll notice many people were involved.

Unless you're a very experienced developer, it would be unlikely to take on such a project solo considering you would have to program everything, generate 3D models and texturing, produce sound effects and music, ect... A Burnout Revenge re-make would take a lot of time to finish.

If you're only interested in re-skinning games, you'll want to spend more time getting involved in the modding community as an artist. The game you're looking to mod isn't available on PC as far as I know.

Programmer and 3D Artist

Another issue to consider is copyright infringement and using someone else’s IP without permission. If you go forward and do this, you’ll get a cease and desist letter from the IP owners (if you’re lucky) or you’ll get sued for damages. Make sure you have legal rights from the IP owner before going forward. Talk to a lawyer first, it may save you a lot of time, money and heartache.

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That unity engine is about the same as some game-maker program.

I can not believe the original version is make with that,

so you have a nice drop and drag program wich makes games for you,

Why would it be impossible ?, just drag and drop, you dont have to test anything because it will run crap for sure,

i myself dont use unity because coding yourself is much better and runs smoother.

 

I hear from several gamers that most games with unity are not fast running.

( i dont have such a good computer to run any modern game )

S T O P C R I M E !

Visual Pro 2005 C++ DX9 Cubase VST 3.70 Working on : LevelContainer class & LevelEditor

"I can not believe the original version is make with that,"

It's probably made with some version of the RenderWare tech based on when it was made; IIRC Criterion Derby were supplying that tech to the Guildford games development group.

(The Derby group declined to hire me, but I feel better about it now knowing the office was redundanted out only 18 months later...)

 

4 hours ago, the incredible smoker said:

I can not believe the original version is make with that,

It's irrelevant. A retro-game doesn't need to be made with the tools that existed then. It's fine to use tools that exist now, not in the last place because current computers are not the same as they were then.

btw : i hear from friend unity is getting update to make performance faster.

May i ask what you have done already ?, dont tell me you have no cars riding yet.

Did you download such physics packet in your computer ?

To bad unity is not C++ so i cant help you.

S T O P C R I M E !

Visual Pro 2005 C++ DX9 Cubase VST 3.70 Working on : LevelContainer class & LevelEditor

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