Hi All,
I am new in the forum. Glad to be back in game development activity. I have been involved in the process of creating game/apps on and off in the last 15 year, just as a side hobby. The last one was more then four years ago. The problems I had in the past working with people as a side hobby was the lack of motivation and dedication to take the job seriously. So now I am going in solo.
I know little bit Python (intermediate), and C#(beginner), pretty good with Photoshop and Illustrator. On the last project I used Unity little bit.
My goal is to create 2D Trading Card Game or RPG Puzzle game like for mobile platform. I know with my capability I am probably would not be able to publish a polish game by myself. But at least I can develop a working prototype to interest serious programmer to latch on latter.
With that as a background I am looking into a "non-scripting" game engine that I can quickly develop and test ideas. I am not that naive with "non-scripting" term. You still need to know the logic and understand programming language little bit. Especial if I want to make the type of game that I am thinking, unless you want to make a simple platform game.
Here are the criteria that I am looking for:
1. Non-scripting game engine as I mention above.
2. Do not cost too much to start with, or have a free version to test. (Once I am sure which one I like, I don't mind paying it)
3. Have extensive tutorials, that do complex logic (not just simple platform tutorial)
4. Shallow learning curve (This is optional. If it the right one then it worth spending time on learning it)
4. The engine can work for professional to continue the project in the future. (This is optional)
Few engines that I looked so far:
Playmaker + Unity: The show case looked pretty impressive. Tutorial pretty basic as far as I can found. I don't think playmaker have a trial version.
Construct 3: I tested the free version. Pretty easy to use, performance might not be very good, buggy. Most of the tutorial are very simple shooting and platform game that use their build in behaviors. I found few puzzle ones that use more of their scripting, but they are not in English unfortunately.
GameMaker Studio: I used them like 10 years ago, I am sure now is much better. Very similar to Construct 3
Please give your wise inside. I really appreciate, your input and advice. Thank you very much.