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Limiting bandwidth usage of a download from client side

Started by March 31, 2018 06:26 PM
10 comments, last by Ian Reed 6 years, 7 months ago

I see what you mean. There are definitely a lot of network factors outside of my control.
I just wanted to make sure the asset downloader that is within my control would not be the cause of a poor gameplay experience, but perhaps I am over thinking it.
Thanks for the advice.

 

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