I was reading this tutorial on procedurally generating galaxies, and while all the pictures show the galaxy made of dots, the last picture shows the colored nebula, but the tutorial doesn't explain how that's done. Would it be a shader effect? Either way I'd love to know how it can be done.
Is this made with shaders?
I created a pointer of type Toilet so I don't have to go to the bathroom as often.
39 minutes ago, Master thief said:the last picture shows the colored nebula, but the tutorial doesn't explain how that's done
That seems to be a screen shot from Spore.
40 minutes ago, Master thief said:Would it be a shader effect?
Maybe. My guess is it's just a bunch of additively-blended sprites though.
Typically you'd lake a low-intensity texture that looks a bit like a cloud, and render a bunch of them with additive blending enabled. That'll give you the cloudy halo. Then render a bunch of bright points over the top to look like individual stars.
It could also be some sort of post-process bloom filter being applied to a bunch of points.
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