1 hour ago, Tarapaty said:
But what about Super Mario Run or Flappy Bird they both managed to create good experience in portrait mode
Great argument against landscape. Either go with portrait because those two games created a "good experience," or flip a coin.
I'm not agreeing that Flappy Bird gives a "good experience." Before the game was made non-functional by numerous iOS upgrades, I tried it and I wasn't enamored of it. The short reaction time inherent in portrait was surely part of the intention of the designer. If you want to challenge your players, go with portrait. If you want to give your players an "easy to learn, difficult to master" experience, you should go with landscape.
Since your team is split 50-50 on which is better, make it a user-selectable option. Create it in both landscape and portrait, and let the player choose which s/he prefers. Or flip a coin. Or split your team in half and play a sport or a game to find out which side wins (both the game and the orientation).