Simple question. What is best practice for drawing overlay graphics in Directx 12?
For now, all I want to do is to draw a semi-transparent rectangle in the upper left corner of my view.
Is there a shortcut, or do I need to set up more shaders, vertex buffers, constant buffers, root signatures etc. etc.? Since we are talking about DX12 I guess it's the later
Any small example project out there?