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Idiot friendly point & click engine

Started by January 05, 2018 11:14 PM
6 comments, last by Bakkerbaard 6 years, 10 months ago

tl,dr: I want a point & click adventure engine that a monkey could handle.

So, I've got the ungodly idea to make an adventure game, but I don't have any kind of useful skills to speak of, which severely limits my choice in engines. 

I've played enough adventure games to have a reasonable idea of how they're set up and I've written enough would-be novels to set the wole thing to a "nice" story, but to bring those two together is proving hard. I've been using draw.io to flowchart the monster, but although I am very fond of the simplicity of it, it is rather rigid in terms of adding stuff to one scene that I've found I needed several scenes later.

What I enjoy most about draw.io is that I can just plop down nodes, filll them out with whatever text I want and then go from there, so what I'd be looking for in other software is that functionality and the option to go back several chapters later to add, say, a clawhammer in chapter 2 that I need in chapter 11, but didn't know I needed until I got there. I could devise a way to find the clawhammer in chapter 11, but if that takes place in a nail salon, there really is no sound reason for a clawhammer to be there (though, apart from Better Call Saul I have no idea what goes on in a nail salon).

I've taken the liberty of attaching a JPG with an example I threw together. A simple scene like that already gets cluttered quickly and as you can see, I didn't plan ahead far enough to account for the Note in the clickables-section. This inability to backtrack without having to rearrange massive amounts of nodes really limits the ability to create more complex puzzles.

As we speak, I have Chat Mapper running in the background and even that looks rather complex to me, though admittedly I came here screaming bloody murder before I really got going with it. What scares me is the scripting box. I'm so far removed from coding that going cursive in here is a massive achievement for me.

Doth exist something like: Make box appear -> fill out box -> make some other boxes appear -> fill out those -> go back and define the function of said boxes in hindsight

I'm even having some trouble explaining what I want exactly. Now you know what my girfriend feels like. Anyway, Google already directs me to the big ones, like Articy, AGS, whatever else you get when googling Adventure Game Creator. I'm just hoping there's one soul on here that has an alternative but effective way of working with a likewise handicap. One footote though: I am not adverse to paying for software, but the realist in me insists that this is just another flight of fancy and a monthly subscription fee (what the hell, Articy?!) is better spent on a pornsite. Or, you know, rent.

Forum Example.jpg

What you need is less an engine but more a story design tool like Articy that is fully capable of what you are trying to achieve here. They already have a 2D point n' click demo project you could download to see how it is made and how it works either in there own software, in Unity or Unreal

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rpgmaker

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

Yeah, Articy keeps yelling at me from the shadows. I got the trial and checked the prices after. I can't justify to myself putting down a monthly fee for a project that is, essentially, still in the joke-phase.

I'd have less of a problem with a one time charge of three hundred dollars (which I seem to recall someone somewhere reporting), which would probably even cost me more. I'm keeping Articy in mind though, as the brief moment I looked at it, it looked good and it might be a good idea around the time that the game becomes a plausible goal.

 

I'm gonna go have a look at RPG Maker right now.

PS. Hah! Is that the Honest Trailers guy in the RPG Maker trailer? This thing must be good!

Haven't really looked, but it seems like there are lots of options.

This one is the first engine that pops up on a google search and is free and requires zero coding skills: http://age.seccia.com/

9 hours ago, Bakkerbaard said:

I'd have less of a problem with a one time charge of three hundred dollars (which I seem to recall someone somewhere reporting), which would probably even cost me more

It was very often in Steam and other sales bundles this year and they gave out free keys for a year license so you might keep an eye on store sales ;)

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8 hours ago, Shaarigan said:

might keep an eye on store sales

I'll start hanging around Steam more, thanks for the tip.

16 hours ago, ferrous said:

is free and requires zero coding skills: http://age.seccia.com/

I wonder why I never noticed AGE though. I'm sure that would have googled up at some point. Looks interesting... I'll give that a go later today. I have to go and see The Last Jedi first... For ehm, research purposes...?

 

On 8-1-2018 at 9:43 AM, fleabay said:

rpgmaker

Spent yesterdaynight and a good part of this morning building a scene from my game to use as a testrun. This software is good stuff. Level design is a bit bleh, but an actual artist will need to design stuff anyway before I think of doing anything publicly anyway. For demo purposes this is an excellent choice. I like how the if/then situations look smart enough to fool me into thinking I am coding stuff without me actually having to code. It's like making a kid eat broccoli by pretending it's an airplane. Anyway, my point is: thanks.

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