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Connecting custom AI to engine.

Started by January 01, 2018 09:18 PM
0 comments, last by Scouting Ninja 6 years, 10 months ago

So after a long time I have perfected my Boids Zombie AI to the point where I am very-very happy with it.

The problem I have now is that my zombies avoided buildings the same way they where moving away from each other, so VectorA - VectorB, now I want the AI to be aware of the buildings and things that is in my Unreal levels. How would I go about this?

It looks like I should be using Unreal's AI tools and rebuild my AI into it.

The other option I have is to use Unreal's NavMesh and use my boids calculation to find the target location then use it as a input for the AIMoveTo function.

 

How would AI programmers normally work there custom AI into the engine?

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