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Hoverboard Version 4

Started by December 29, 2017 02:25 AM
2 comments, last by TeaTreeTim 6 years, 10 months ago

Hi,

Here is my latest hoverboard design for those that like to DIY.

Physical features:

  • Uses the Vive controllers as the handles and trackers.
  • It moves around like a joystick using the bicycle suspension spring in the picture.
  • This spring system also allows for easy pack away.
  • The attachments are agricultural water tank fittings that have been machined to fit.

 

Engine features:

  • Pitch accelerates and also the trigger acts as a throttle.
  • For  physics I use slip and slide against terrain with reflection off plants (think pin ball machine).

Things I've learnt doing this:

  • Keep the board you stand on flat, its too hard to balance with the eye wear on.
  • Vive controller orientation is critical so you need some kind of alignment system like the white plastic on the top of the pole.
  • Turning is based on controller roll and yaw. Don't allow your physics to spin the board or it will turn into a vomit comet.

 

Hoverboard0.thumb.jpg.70a7dd297903c52e7db675b4c3d318ff.jpgHoverboard02.thumb.jpg.c0d64363e7f5e5827efda150e674dbde.jpgHoverboard04.jpg.9e63cb795235be39ab56376efbe28f19.jpgHoverboard03.thumb.jpg.df321adca2873414e624849bf70a96c3.jpgHoverboard1.thumb.jpg.e063a1dbb3c78e8c1ab58997fd4de617.jpg

With a gun turret showing hot spot targeting. The thumbpad/trackpad on the controller targets the turret. It plays out a bit like jousting because its hard to keep focused on a target when moving.

 

Gun1.thumb.jpg.71933176277c700b7496528c6b09f15e.jpg

Gun2.thumb.jpg.840f9d993ae80de8aef159469d66e6a7.jpg

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I've moved on now but for completeness this is what I ended up with. Only uses one fitting is easier to align in game and frees up one controller.Hoverboard05.thumb.jpg.eeede6e653771930315e7c8caacd0876.jpgHoverboard07.thumb.jpg.930ddb68b1fe107bb8cea8aff10ae31e.jpg

 

 

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