Hey guys, I've been exposing myself to computer science, programming, etc for a little over 5 years now but I'm still just a newbie in college. I have recently started a blog to help myself go out and research topics and share my knowledge about them. This is not a post advertising for it, I just wanted some suggestions on a simple-to-intermediate level topic to cover about Artificial Intelligence. I like topics that I can implement (Not just theory) and show the source code for. I'm especially interested in those that I can show off in a 2D environment. Thanks a lot!
AI Topic for External Blog
Wouldn't it make more sense for you to decide on a topic that you are interested in and/or knowledgeable about?
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
6 minutes ago, IADaveMark said:Wouldn't it make more sense for you to decide on a topic that you are interested in and/or knowledgeable about?
The point of the blog is to research a topic thoroughly enough to be able to explain, implement, and write about it as if I were teaching others. I don't know much about AI so I figured I'd come here so somebody could point me in the right direction
There are just too many options. This forum is primarily about game AI. A few big areas (off the top of my head):
- Locomotion (pathfinding, flocking behaviors, animation controllers)
- Full-information two-player games (chess, checkers, go)
- General game playing
- Tools for game designers to describe behaviors (behavior trees, goal-based architectures, planners, utility systems)
- Machine learning (reinforcement learning for driving games, AlphaGo)
- Dialog (select phrases appropriate for the situation)
- Automatic adjustment of difficulty levels to give the player a good challenge
I am probably missing some big ones, but perhaps something in that list piques your interest.
29 minutes ago, alvaro said:There are just too many options. This forum is primarily about game AI. A few big areas (off the top of my head):
- Locomotion (pathfinding, flocking behaviors, animation controllers)
- Full-information two-player games (chess, checkers, go)
- General game playing
- Tools for game designers to describe behaviors (behavior trees, goal-based architectures, planners, utility systems)
- Machine learning (reinforcement learning for driving games, AlphaGo)
- Dialog (select phrases appropriate for the situation)
- Automatic adjustment of difficulty levels to give the player a good challenge
I am probably missing some big ones, but perhaps something in that list piques your interest.
Thanks a lot, I'llbe sure to check some of these out!