19 hours ago, Landi20 said:
i start my game with a skills system tutorial and now i want implent a inventory system and quest system
Both of these are class systems. Its basic programming.
Inventory:
Make a Class/Blueprint to manage the inventory. Use structures to make items for the inventory.
Quest tracker:
Make a Class/Blueprint to manage the quests. Use structs to create the quests for the quest manager.
See they are basically the same thing, what makes them different is how other objects act with them.
A inventory item will check for a image to show the user, a quest will check for a text to show the user. So one struct will have a image the other a description text.
Learning the basics of programming will allow you to do both.