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Epic Games Announces Early Success with Unreal Engine Datasmith

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Epic Games’ Unreal Engine Enterprise team will be at Autodesk University (AU) revealing the latest developments to the Datasmith workflow toolbox for experiencing design. Datasmith provides a frictionless import of CAD data from over 20 CAD/DCC sources, including Autodesk 3ds Max, into Unreal Engine. Datasmith demos will be presented throughout AU, November 14-16, in booth A211 at the Venetian Hotel in Las Vegas, NV.

Real-time engines allow customers in design, engineering and construction to experience a virtual prototype of their design intent. Datasmith, currently available in a beta release, focuses on breaking down the barrier to exploring interactive 3D experiences for architecture and design. Bringing non-game data into Unreal Engine is now faster and more seamless, with Datasmith automating many manual processes, such as setup of lightmap UVs and conversion of materials.

“Datasmith’s biggest advantage is its ability to bring in objects, add lightmap UVs and generate working materials with minimal cleanup. This has cut our time to around 60%. Datasmith is definitely proving to be a game changer,” said Austin Reed, 3D Visualization Team Lead, HNTB Corporation.

In just three months, over 7,000 people from over 4,000 companies have registered for the Datasmith beta. Visit Unrealengine.com/beta for a chance to participate in the Datasmith beta.

During AU, Epic Games’ Unreal Engine Enterprise team will host “Epic Conversations” where a panel of individuals from Harley Davidson, HOK, Soluis and Steelcase will discuss how Unreal Engine is radically transforming their creative workflows. Unreal Engine brings new forms of visual communication to these markets by incorporating interactivity and real-time production technology adapted from the game development industry.

For more information, visit unrealengine.com/enterprise.


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