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Procedural Music Generator

Started by October 15, 2017 06:41 AM
0 comments, last by Misantes 7 years, 1 month ago

Hey everyone :)

I've hit a milestone for a side-project of mine I've been working on for some time. It's been a frustrating labor of love, but reached my version 1.0 mark recently :)

The asset can be used to create procedural music configurations that are editable in real time in a game. You're able to edit dozens of variables like the scale, mode, tempo, instruments, effects and dozens of other settings to react and adapt to gameplay or other events (or just use it as an easy tool to custom make music for your game). 

It's available on the unity asset store here: https://www.assetstore.unity3d.com/#!/content/99791

A demo is available on my github page: https://stickandbindlegames.github.io

Video Link-Main: 

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Video Link-Presets showcase: 

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Video Link-Features Overview: 

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Video Link-Chiptune example: 

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It's still in active development, despite this release, so I'd be very interested in any feedback ( good or bad), advice, or suggestions for what may make it more appealing to you as developers. It'd be useful to know what features would make it more useful to you as a developer, or feedback on any aspect of the player, really, as I have a few directions I can take the generator for future updates.

Thanks for your time! I look forward to anyone's thoughts :).

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Beginner here <- please take any opinions with grain of salt

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