I'm working on a 2d farming rpg and I've written a shader that tints the scene based on that time of day it is in the game. What I'm trying to work out is what RGB values should correspond to what time of day. Does anyone have any ideas or references?
Day-night cycle colors
Have a read of this thread
Storm Clouds over the Western Front - 2D aerial combat WIP | DarklightXNA on Twitter | 2DFlightSim on Youtube
If you're technically inclined, there's this website full of info on computer graphics -- including the sky-scaterring phenomenon that's related to the colours of a day-night cycle: http://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/simulating-sky
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