Hi everyone. I'm currently planning on making a stealth game of sorts and have been spending a lot of time thinking about whether I should make a 3D or 2D stealth game.
On one hand, having a 2D game can mean a lot more transparency in the mechanics. Mark of the Ninja, for example, has visual cues for the sound of your footsteps, your current lighting state, as well as well defined vision cones for guards. This makes planning an approach to a situation far more reliable and so pulling off your plan just feels that much more satisfying. Furthermore, because there's usually less complexity, it's easier to design maps that can lead to interesting interactions.
However, 2D does kind of lose a lot of complexity. Comparing the levels of Mark of the Ninja to something like Thief 2 can show how adding 1 more dimension can lead to a whole different stealth experience. That's not mentioning potentially more immersion in the game; I've never really felt too immersed in a 2D game. But once more, those games can kind of just feel like trial and error because of the vagueness of the system...
Long story short, I'm interested in your guys' thoughts on 3D stealth games vs 2D stealth games. Which do you prefer and which do you think would be good to pursue?