Nodularity - Exploring, hacking, dominating
That's quite a lot of talk about atmosphere and side details. What I actually see in the video is really, really basic decision-making regarding what "attacks" to use this time. Essentially, you just seem to be following prompts through a dumbed-down RPG battle. Gameplay is far more important than atmosphere.
I've seen good hacking-based games before. Paradroid, for example (which I haven't played, but I have played Freedroid, which is a clone of it, and Freedroid RPG, which takes that mechanic and uses it as a part of an RPG). The key is to make the experience interesting and fun.
My website: https://onpon4.github.io
When you talked about the attack/defense thingy, that first reminded me of the hacking mechanics in Deus Ex (which is much more graphical, though). Maybe you can get some ideas from it.
Besides that, I totally agree with @JulieMaru-chan . You need to make sure that the experience isn't getting boring, especially for the many non-hackers out there. Try to implement a really rewarding system so that the players see some sense and purpose in their efforts. Also, soundtrack can really do a lot of magic here.
Thanks for the feedback
My intention is to go for very very hacker-esque graphics. I agree that Soundtrack will definitely improve the experience.
The gameplay is still very raw, and I absolutely agree that it needs a lot of improvements. The video is an example of a node capturing process. There will be other gameplay like managing your defenses, and CryptoCurrency mining. The intention is to make it a massive open world game (not really sure what the term is; By open-world I mean in the Clash of Clans style, where every player has access to every other player).
I have one dilemma:
Do I go for a true-to-life hacking experience? Or do I implement a set of commands only in the game, that are simpler to understand. The second will make the game more approachable, but the first can potentially increase the depth of gameplay.