9 minutes ago, MarcusAseth said:I do not understand the question
You have two update functions: one that can only handle one delta time (not provided as argument since it is constant for a complete game) and one that can handle all delta times. If you have not overriden any fixed update function, your game loop will basically spin (like a spin lock) without doing useful stuff.
This sounds a bit esoteric, but I mostly do graphics stuff and have few scripts in my demos.