Snapdragon Profiler v1.8 is now available from Qualcomm for developers looking to profile their games and VR/AR apps on Android and the Snapdragon SoC. The latest version adds new realtime metrics for frame time, GPU frequency, and GPU temperature, improved profiler overhead, and a number of bug fixes. Learn more and download by clicking here.
Full release notes:
- Added new Realtime metrics:
- Per-process 'Frame Time' metric for OpenGL ES applications in Realtime captures
- System 'GPU Frequency' metric (requires root)
- System 'GPU Temperature' metric (requires root, not available on all devices)
- New Trace capture metric 'GPU Activity' visualizes the correlation between GPU Activity and CPU thread command submissions
- Added ability to export Drawcall Vertex Data to the OBJ file format in Snapshot captures
- Reduced Profiler overhead for graphics applications
- Added ability to copy to clipboard affecting relevant controls
- Added visual indicator for binary programs used in Snapshot captures
- Added ability to toggle boolean values in the Options view with mouse double-click
- Added OpenCL metric support for Adreno 512 GPU family
- Fixed crash while exporting Data Explorer data from Trace and Snapshot captures
- Fixed issue capturing 'Rendering Stage' and 'API Trace' with Vulkan Trace captures
- Fixed drawcall data crash affecting various graphics applications
- Fixed various issues in Shader Analyzer in Android O Developer Preview
- Fixed Vulkan applications not listed in process list for Trace captures
- Fixed issue where global metrics aren't re-enabled when re-launching Vulkan applications
- Fixed random crash while creating a new Snapshot capture with Snapdragon Profiler on MacOS
- Fixed incorrect data when capturing Trace 'Rendering Stages'