Hi,
I've been playing around in the Unity and GameMaker free trial versions to get to grips with basic retro style game making.
The games I am interested in making are fairly basic, typical 2D indie games with simple controls and functions. In most cases I seem to be able to fully build these games in the trial versions of each software (without needing any of the complex/more in depth features of the paid versions of the engines).
My question is this;
If I make a game in the free version of one of these engines and decide I want to publish it, will I be able to buy a paid version, open it in that and publish from the paid version (so I don't get the ugly Unity or GameMaker splash screens etc...). In other words, can I develop the game for free in the trial, then get a paid license when I am ready to release it to reap the benefits of publishing from a licensed version of the engine?
I'm not looking to dominate the world of indie titles or anything - but I'm learning fast and don't want to put my name to anything that looks sloppy upon release.