On 8/16/2017 at 10:44 PM, Gary Lu Productions said:
I might take your advice on that. But the timer is quite unnecessary. There are some fast-paced levels but other levels require taking your time to win, so it is questionable whether I will put that in or not. Also, I put in an anti-cheat system and the game could possibly penalize you if you move your mouse too quickly.
Well, if the game is only geared towards a pass/fail type system, then yes the timer scoring is unnecessary. Only you can decide that. But, in that case you're only giving the player 1 way to succeed. They either finish the level or not. With a timing score, you give the player another way to succeed, even if they never finish the level. They can always improve their time. And with a leaderboard you give players another way to compete with each other.
This is similar to games like Tetris or other games that go on forever. The point is not whether you finish the game, it's how far you get and how that compares to other players. Your game could benefit from this on a per level basis, and that allows you to have arbitrarily hard levels and not even have to worry about tweaking or balancing them. If non one can ever finish a level, so what? They can still keep playing it and improving and competing in it. If it's just pass/fail, then once a player finishes a level they're done. No need to come back to it.
Give the player more ways to succeed and more replay value,