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Need help in creating quest/mission/task.

Started by August 12, 2017 11:23 AM
22 comments, last by Alberth 7 years, 3 months ago
2 minutes ago, the incredible smoker said:

Suppose i give you the system, where do you wanto implement it in ?, you have no project ?

Start with installing a compiler ?

I have everything prepared, believe me, UE4(blueprints+C++) project and Visual studio. But I don't want to start making a map and objects until I have this system running stable. Only after that I will be adding meshes, textures etc. I think this will be better for me. One of my projects ended like this, I had a well-made map with textures and meshes, but when I started making the whole mechanica of the game a realized that it was too complicated so all my effort went to trash can:(

Then next time if you ask for something please mention what u have installed.

S T O P C R I M E !

Visual Pro 2005 C++ DX9 Cubase VST 3.70 Working on : LevelContainer class & LevelEditor

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4 hours ago, the incredible smoker said:

Then next time if you ask for something please mention what u have installed.

Okey, didn't know that was necessarry. 

15 hours ago, Martin1999 said:

I'm having problems with the 2nd task, because as I said I don't know blueprints/coding sphere well enough to make it by myself. So I'm looking for help in this kind of forums, maybe some tutorials, guides on my topic, maybe something similar to what I want is already existing, I don't know.

I think the problem is understood, the solution is a bit more involved.

This is a general game programming site. Very few blueprints are being made here (in this sub-forum). We mostly suggest them to new users that are not ready for not interested in full programming.

As such, we likely don't have any tutorial. (I you want to know for real, you may want to check in the articles section, but that's the only place I know where it could exist. Don't expect much of it though if you manage to find one.)

There are no guides on specific game types. Most of the code is needed for every type, so it's not useful to specialize. The few general guides that exist step in at a much lower level, eg C++, or Python. and you don't want to go there.

We don't have a library of ready-made games, freely available. Many users here are indies that don't want their source linger around at public forums. Most other code eg at github is likely in the wrong language for you.

 

If you want help in the form of another person writing the code, there is the hobby classified section, where you can apply to a project, or ask for help in your project.

If you want to do it yourself, your best bet may be outside this site, at a forum specialized in blueprint coding. I have no idea where that is, but perhaps the unreal site knows. (Or else try a search engine.)

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