On 3.9.2017 at 1:43 PM, PicklePet said:
This is very slightly off topic, but after reading all the posts here I'm wondering something:
What does everyone here think about AAA game designers vs. smallish indie developers in terms of the overall quality of the games they put out? So obviously AAA games have big teams and huge budgets, but indie games have innovation and 'passion' (the-hard-core-gaming-nerds-that-love-games-so-much-they-wanted-to-make-one that the OP seemed to be idolizing). Do you think the two categories can/do on average come out equal in overall quality? Do you seem to enjoy one more than the other, or do you think your like or dislike for a game has nothing to do with these categories? Do you think the AAA model is working, or a little broken?
(I'd just like to say also I realize not all indie games are made with passion, it's just that most of the ones that make it to the surface of the public's attention probably are)
IMO, the big thing with AAA is not that the studios are NOT filled with the same passionate nerds as the Indie studios (though of course chances are higher that these nerds are just doing their job there and are not looking to fullfill their dreams in an AAA studio)...
The thing (you could call it a "problem") is that the people making the shots in big AAA studios are either driven by economical factors (shareholders, higher profits, lower risks), are playing it way too safe (which, given you have a big company to feed with many jobs at risk, is a good thing, for the company and devs), or, worst of all, have actually no idea of games and a pretty bad impression of gamers.
Many of the execs in game studio are not "gamers", nor are they developing products for their customers. They are trying to generate revenue to feed their shareholders and to bump their own bonus to bigger numbers. Satisfying the customer comes dead last after all the tricks in the books to squeeze more money out of them. Yes, its a business. Even then, a business should serve its clients, not just its shareholders...
EDIT: Oh, and lets not forget the exploding budgets. A game costing 500m$ is an impossibly high risk, that HAS to generate billions of $ in return (thus the greedy money grabbing schemes are kind justifiable when you think about it), and that kind of risk will only be taken on very proven concepts (thus leading to endless sequels). Its not ALWAYS the fault of greedy execs when games are underwhelming and overpriced. AAA Game dev on the "cutting edge" is just getting too expensive for 60$ games. These games probably should cost 120$ to start with so they don't have to appeal to everyone and their dog (thus are only overpriced when you apply the rules of games always costing 60$ to them... getting a collectors edition for 120$ with some gadgets, and an extre nice box is good value when the normal price should be around 120$, and having to pay another 60$ in DLC to get the full game is just bumping the price up to the expected 120$), and have to cut all kind of edges to fit into a still too tight budget while delivering an overambitious scope.
Its kinda hard to say who is at fault here, its a chicken and egg problem really.
One of the reason why so many AAA devs at some point in their career try to go Indie to finally work on a game that isn't just some kind of online casino or try to squeeze the last penny out of players without giving them the awesome play expierience they deserve for that.
Its the same thing with the Movie industry, and lucky for us as gamers, there are both the silver linings of new IPs that have something to prove (HZD or the first Borderlands come to mind), or the few lucid moments when bosses realize that "good games sell" *gasp*. Or the times a dev gives a cult classic that was just not good enough for the masses another shot, and nails it (Nier Automata comes to mind).
In the end, the problem is not really the bad average quality of AAA games pushed to market today... problem is the stupidity of customers. Preorder Culture and people buying into online moneymaking schemes have made the AAA devs fat and bold to try always new ways to screw their customers, yet some gamers seem unable to learn. Its simple: Never pre-order (unless the dev is a small Indie and the game probably will not happen without kickstarter or paid Beta... ehr... "early access", and you REALLY want to see the game realized), never spend money on F2P games (unless the game gives you the value you expect for the money you invest. Good games should get your money, F2P or not), never buy DLC (unless you get good value for your money again). Never even buy games that chop content off into multiple DLCs (Unless the base game alone is worth your money without the stuff gated behind DLC Paywalls).
Give games at least 6 months to ripen in the market and get their release day bugs ironed out. If they do not get ironed out, spend your money on AAA devs that are more professional and actually finish their products they are trying to sell.