37 minutes ago, Armantium said:Well, I do have an academic license for Maya, should I count on it for 3D modeling too then?
The academic license is to learn only, as long as you don't publish the game you are fine. If however you plan on sharing the game with others, even for free, you need a proper license.
30 minutes ago, Armantium said:Also, should I really look for a specialized 3D modeling software if it is purportedly a complete package, in terms of all the listed features?
3D modeling is the core and the most used part, so it's the more important part, it's also where everything is pieced together before export.
Take for example at home I use Substance painter and designer. ZBrush and Photoshop, with Blender as the in-between for all the software. Once done I export from Blender to Unreal.
At work we us Quixel,Photoshop, ZBrush and 3ds Max for the in-between, export to Unreal.
Because as good as 3dsMax, Maya, Blender, Cenima 4D and Modo are, they aren't as good at texturing as texturing tools or sculpting as sculpting tools. They only include the basics, that isn't really the full package they claim to provide.
The important part of your general 3D software is that it should be able to export all the features your using, should be able to make most of your 3D models and animate your 3D models.
All of the above general 3D software can model, animate and export. It's just that some of them stand out more in one or more category.
55 minutes ago, Armantium said:And what about the UE4 importation issue?
Unreal has one button fixes for most importing errors, when you encounter one just do a search on the web.
Although if you measure the scale first(Just export the unreal cube or character) and build materials in engine, you will have almost no importing errors.