On 31.07.2017 at 7:30 PM, Polama said:
From a realism standpoint, the main issue is that if you can land a soldier you can probably land a nuke (or drop a big rock) and if you aren't overly concerned with collateral damage that's likely to be a much cheaper option than waging war on a distant world.
Indeed... So, the only solution is:
- planetary shields that prevent bombardment but not landing troops (which is a bit weird but I suppose acceptable), also, in such case can the planet have ground installations that target orbiting fleet (missiles, fighters garrisons, etc)?
- a convention prohibiting bombardment
How about blockade and starving the planet off? Should a planet surrender after prolonged blockade? Does prolonged blockade reduce troops combat efficiency? Can blockaded planet build defensive installations (like ground missile launchers)?
On 31.07.2017 at 7:30 PM, Polama said:
The flip side (armies without fleets) is easier to solve by making them easy to destroy in transit or by making it hard to wage war without orbital support. I'd be less concerned about sneaking a fleet onto a planet than waging war without a large, slightly removed source of supplies. Assuming a scorched earth policy by your foes, how would you ensure a war's worth of supplies at single landing, without just landing large supply depots for the defenders to bomb?
Yes, for a traditional army control of the orbit is required due to supply requirments.
Except for rare races, like a big transport ship which warp out, launches several hundred landers and warp out. Then those landers crash on the ground and it holds alien like eggs which spawns and the fun begins. No supplies needed in such case.