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Game Engine Programming: Animation Control

Started by July 21, 2017 03:03 PM
0 comments, last by khawk 7 years, 2 months ago

Jonathan Blow, designer for Braid and The Witness, has been live streaming his latest game engine development and posting the streams to Youtube. The latest streams cover the implementation of an improved animation system and animation control methods.

Click here to view the full series or watch the embed below.

 


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