1 hour ago, DrBFragged said:
I am finishing my last term in college before getting my Bachelor's in Game Programming and Development. I have always been interested in level design, and I'm hoping to find a job in this area once I'm done.
Is there a reason you're not interested in the programming path?
The best thing for a career in level design is to show that you can design levels. Creating levels in game engines is best, however they don't always convey your understanding or intent. Schematics and maps can do that. But don't overdo it, because employers want to see the finished products more than the drafts.
You might want to think about different game types and their different needs - a Skyrim dungeon has different considerations to a FPS map, and even within FPS games you'll have different constraints for a level designed for single-player and one designed for multi-player. Consider niche titles like puzzle-platformers and racing games, too.
Also consider trying to show competence with a variety of map editors and engines, and maybe standard 3D modelling tools.
Finally, be aware that some companies and some roles have separate environment artists who are responsible for all the visual look-and-feel after the level designers make a 'blockout' or 'grey-box' level, and some companies basically like environment artists to do level design in conjunction with all-rounder designers. This means a degree of artistic skill on your part is useful, but probably not mandatory.