Beginner in the field here. I'm trying to implement a grand-strategy engine from scratch using C++ and DirectX11. It turns out that the efforts implementing GUI part itself is already much beyond my consideration. Imagine the GUI of Civilization V or Crusader Kings II, that's what I want.
I know some AntTweakBar stuff, but these are mostly used in testing some rendering applications right? Can it also be good in games?
What are some common solutions for most indie games? (Implementing a scroll slider, a listbox, a tab control, for example)
Thanks very much.